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C++ How to Program (Global Edition) – Deitel & Deitel – 10th Edition

Descripción

El C ++ How to Program más vendido es accesible para lectores con poca o ninguna experiencia en programación, pero lo suficientemente completo para el programador profesional. El enfoque de código vivo característico de Deitels presenta los conceptos en el contexto de programas de trabajo completos seguidos de ejecuciones de muestra. El enfoque de los primeros objetos hace que los lectores piensen en los objetos de inmediato, lo que les permite dominar los conceptos más a fondo. Se hace hincapié en lograr la claridad del programa y crear un software bien diseñado. Los ejercicios interesantes, entretenidos y desafiantes animan a los estudiantes a marcar la diferencia y usar las computadoras e Internet para resolver problemas. Para mantener a los lectores actualizados con las tecnologías informáticas de vanguardia, la décima edición se ajusta al estándar C ++ 11 y al nuevo estándar C ++ 14.

MyProgrammingLab no está incluido. Estudiantes, si MyProgrammingLab es un componente recomendado / obligatorio del curso, solicite a su instructor el ISBN y la identificación del curso correctos. MyProgrammingLab solo debe adquirirse cuando lo requiera un instructor. Instructores, comuníquese con su representante de Pearson para obtener más información.

MyProgrammingLab es un sistema de aprendizaje en línea diseñado para involucrar a los estudiantes y mejorar los resultados. MyProgrammingLab consta de un conjunto de ejercicios de programación correlacionados con los conceptos de programación de este libro. A través de cientos de problemas de práctica, el sistema detecta automáticamente errores en la lógica y sintaxis de sus envíos de código y ofrece sugerencias específicas que permiten a los estudiantes descubrir qué salió mal y por qué.

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  • 1. Introduction to Computers and C++ 1
    1.1 Introduction
    1.2 Computers and the Internet in Industry and Research
    1.3 Hardware and Software
    1.3.1 Moore’s Law
    1.3.2 Computer Organization
    1.4 Data Hierarchy
    1.5 Machine Languages, Assembly Languages and High-Level Languages
    1.6 C and C++
    1.7 Programming Languages
    1.8 Introduction to Object Technology
    1.9 Typical C++ Development Environment
    1.10 Test-Driving a C++ Application
    1.10.1 Compiling and Running an Application in Visual Studio 2015 for Windows
    1.10.2 Compiling and Running Using GNU C++ on Linux
    1.10.3 Compiling and Running with Xcode on Mac OS X
    1.11 Operating Systems
    1.11.1 Windows—A Proprietary Operating System
    1.11.2 Linux—An Open-Source Operating System
    1.11.3 Apple’s OS X; Apple’s iOS for iPhone®, iPad® and iPod Touch® Devices
    1.11.4 Google’s Android
    1.12 The Internet and the World Wide Web
    1.13 Some Key Software Development Terminology
    1.14 C++11 and C++14: The Latest C++ Versions
    1.15 Boost C++ Libraries
    1.16 Keeping Up to Date with Information Technologies

    2. Introduction to C++ Programming, Input/Output and Operators
    2.1 Introduction
    2.2 First Program in C++: Printing a Line of Text
    2.3 Modifying Our First C++ Program
    2.4 Another C++ Program: Adding Integers
    2.5 Memory Concepts
    2.6 Arithmetic
    2.7 Decision Making: Equality and Relational Operators
    2.8 Wrap-Up

    3. Introduction to Classes, Objects, Member Functions and Strings
    3.1 Introduction
    3.2 Test-Driving an Account Object
    3.2.1 Instantiating an Object
    3.2.2 Headers and Source-Code Files
    3.2.3 Calling Class Account’s getName Member Function
    3.2.4 Inputting a string with getline
    3.2.5 Calling Class Account’s setName Member Function
    3.3 Account Class with a Data Member and Set and Get Member Functions
    3.3.1 Account Class Definition
    3.3.2 Keyword class and the Class Body
    3.3.3 Data Member name of Type string
    3.3.4 setName Member Function
    3.3.5 getName Member Function
    3.3.6 Access Specifiers private and public
    3.3.7 Account UML Class Diagram
    3.4 Account Class: Initializing Objects with Constructors
    3.4.1 Defining an Account Constructor for Custom Object Initialization
    3.4.2 Initializing Account Objects When They’re Created
    3.4.3 Account UML Class Diagram with a Constructor
    3.5 Software Engineering with Set and Get Member Functions
    3.6 Account Class with a Balance; Data Validation
    3.6.1 Data Member balance
    3.6.2 Two-Parameter Constructor with Validation
    3.6.3 deposit Member Function with Validation
    3.6.4 getBalance Member Function
    3.6.5 Manipulating Account Objects with Balances
    3.6.6 Account UML Class Diagram with a Balance and Member Functions deposit and getBalance
    3.7 Wrap-Up

    4. Algorithm Development and Control Statements: Part 1
    4.1 Introduction
    4.2 Algorithms
    4.3 Pseudocode
    4.4 Control Structures
    4.4.1 Sequence Structure
    4.4.2 Selection Statements
    4.4.3 Iteration Statements
    4.4.4 Summary of Control Statements
    4.5 if Single-Selection Statement
    4.6 if…else Double-Selection Statement
    4.6.1 Nested if…else Statements
    4.6.2 Dangling-else Problem
    4.6.3 Blocks
    4.6.4 Conditional Operator (?:)
    4.7 Student Class: Nested if…else Statements
    4.8 while Iteration Statement
    4.9 Formulating Algorithms: Counter-Controlled Iteration
    4.9.1 Pseudocode Algorithm with Counter-Controlled Iteration
    4.9.2 Implementing Counter-Controlled Iteration
    4.9.3 Notes on Integer Division and Truncation
    4.9.4 Arithmetic Overflow
    4.9.5 Input Validation
    4.10 Formulating Algorithms: Sentinel-Controlled Iteration
    4.10.1 Top-Down, Stepwise Refinement: The Top and First Refinement
    4.10.2 Proceeding to the Second Refinement
    4.10.3 Implementing Sentinel-Controlled Iteration
    4.10.4 Converting Between Fundamental Types Explicitly and Implicitly
    4.10.5 Formatting Floating-Point Numbers
    4.10.6 Unsigned Integers and User Input
    4.11 Formulating Algorithms: Nested Control Statements
    4.11.1 Problem Statement
    4.11.2 Top-Down, Stepwise Refinement: Pseudocode Representation of the Top
    4.11.3 Top-Down, Stepwise Refinement: First Refinement
    4.11.4 Top-Down, Stepwise Refinement: Second Refinement
    4.11.5 Complete Second Refinement of the Pseudocode
    4.11.6 Program That Implements the Pseudocode Algorithm
    4.11.7 Preventing Narrowing Conversions with List Initialization
    4.12 Compound Assignment Operators
    4.13 Increment and Decrement Operators
    4.14 Fundamental Types Are Not Portable
    4.15Wrap-Up

    5. Control Statements: Part 2; Logical Operators
    5.1 Introduction
    5.2 Essentials of Counter-Controlled Iteration
    5.3 for Iteration Statement
    5.4 Examples Using the for Statement
    5.5 Application: Summing Even Integers
    5.6 Application: Compound-Interest Calculations
    5.7 Case Study: Integer-Based Monetary Calculations with Class DollarAmount
    5.7.1 Demonstrating Class DollarAmount
    5.7.2 Class DollarAmount
    5.8 do…while Iteration Statement
    5.9 switch Multiple-Selection Statement
    5.10 break and continue Statements
    5.10.1 break Statement
    5.10.2 continue Statement
    5.11 Logical Operators
    5.11.1 Logical AND (&&) Operator
    5.11.2 Logical OR (||) Operator
    5.11.3 Short-Circuit Evaluation
    5.11.4 Logical Negation (!) Operator
    5.11.5 Logical Operators Example
    5.12 Confusing the Equality (==) and Assignment (=) Operators
    5.13 Structured-Programming Summary
    5.14Wrap-Up

    6. Functions and an Introduction to Recursion
    6.1 Introduction
    6.2 Program Components in C++
    6.3 Math Library Functions
    6.4 Function Prototypes
    6.5 Function-Prototype and Argument-Coercion Notes
    6.5.1 Function Signatures and Function Prototypes
    6.5.2 Argument Coercion
    6.5.3 Argument-Promotion Rules and Implicit Conversions
    6.6 C++ Standard Library Headers
    6.7 Case Study: Random-Number Generation
    6.7.1 Rolling a Six-Sided Die
    6.7.2 Rolling a Six-Sided Die 60,000,000 Times
    6.7.3 Randomizing the Random-Number Generator with srand
    6.7.4 Seeding the Random-Number Generator with the Current Time
    6.7.5 Scaling and Shifting Random Numbers
    6.8 Case Study: Game of Chance; Introducing Scoped enums
    6.9 C++11 Random Numbers
    6.10 Scope Rules
    6.11 Function-Call Stack and Activation Records
    6.12 Inline Functions
    6.13 References and Reference Parameters
    6.14 Default Arguments
    6.15 Unary Scope Resolution Operator
    6.16 Function Overloading
    6.17 Function Templates
    6.18Recursion
    6.19 Example Using Recursion: Fibonacci Series
    6.20 Recursion vs. Iteration
    6.21Wrap-Up

    7. Class Templates array and vector; Catching Exceptions
    7.1 Introduction
    7.2 arrays
    7.3 Declaring arrays
    7.4 Examples Using arrays
    7.4.1 Declaring an array and Using a Loop to Initialize the array’s Elements
    7.4.2 Initializing an array in a Declaration with an Initializer List
    7.4.3 Specifying an array’s Size with a Constant Variable and Setting array Elements with Calculations
    7.4.4 Summing the Elements of an array
    7.4.5 Using a Bar Chart to Display array Data Graphically
    7.4.6 Using the Elements of an array as Counters
    7.4.7 Using arrays to Summarize Survey Results
    7.4.8 Static Local arrays and Automatic Local arrays
    7.5 Range-Based for Statement
    7.6 Case Study: Class GradeBook Using an array to Store Grades
    7.7 Sorting and Searching arrays
    7.7.1 Sorting
    7.7.2 Searching
    7.7.3 Demonstrating Functions sort and binary_search
    7.8 Multidimensional arrays
    7.9 Case Study: Class GradeBook Using a Two-Dimensional array
    7.10 Introduction to C++ Standard Library Class Template vector
    7.11Wrap-Up

    8. Pointers
    8.1 Introduction
    8.2 Pointer Variable Declarations and Initialization
    8.2.1 Declaring Pointers
    8.2.2 Initializing Pointers
    8.2.3 Null Pointers Prior to C++11
    8.3 Pointer Operators
    8.3.1 Address (&) Operator
    8.3.2 Indirection (*) Operator
    8.3.3 Using the Address (&) and Indirection (*) Operators
    8.4 Pass-by-Reference with Pointers
    8.5 Built-In Arrays
    8.5.1 Declaring and Accessing a Built-In Array
    8.5.2 Initializing Built-In Arrays
    8.5.3 Passing Built-In Arrays to Functions
    8.5.4 Declaring Built-In Array Parameters
    8.5.5 C++11: Standard Library Functions begin and end
    8.5.6 Built-In Array Limitations
    8.5.7 Built-In Arrays Sometimes Are Required
    8.6 Using const with Pointers
    8.6.1 Nonconstant Pointer to Nonconstant Data
    8.6.2 Nonconstant Pointer to Constant Data
    8.6.3 Constant Pointer to Nonconstant Data
    8.6.4 Constant Pointer to Constant Data
    8.7 sizeof Operator
    8.8 Pointer Expressions and Pointer Arithmetic
    8.8.1 Adding Integers to and Subtracting Integers from Pointers
    8.8.2 Subtracting Pointers
    8.8.3 Pointer Assignment
    8.8.4 Cannot Dereference a void*
    8.8.5 Comparing Pointers
    8.9 Relationship Between Pointers and Built-In Arrays
    8.9.1 Pointer/Offset Notation
    8.9.2 Pointer/Offset Notation with the Built-In Array’s Name as the Pointer
    8.9.3 Pointer/Subscript Notation
    8.9.4 Demonstrating the Relationship Between Pointers and Built-In Arrays
    8.10 Pointer-Based Strings (Optional)
    8.11 Note About Smart Pointers
    8.12Wrap-Up

    9. Classes: A Deeper Look
    9.1 Introduction
    9.2 Time Class Case Study: Separating Interface from Implementation
    9.2.1 Interface of a Class
    9.2.2 Separating the Interface from the Implementation
    9.2.3 Time Class Definition
    9.2.4 Time Class Member Functions
    9.2.5 Scope Resolution Operator (::)
    9.2.6 Including the Class Header in the Source-Code File
    9.2.7 Time Class Member Function setTime and Throwing Exceptions
    9.2.8 Time Class Member Function toUniversalString and String Stream Processing
    9.2.9 Time Class Member Function toStandardString
    9.2.10 Implicitly Inlining Member Functions
    9.2.11 Member Functions vs. Global Functions
    9.2.12 Using Class Time
    9.2.13 Object Size
    9.3 Compilation and Linking Process
    9.4 Class Scope and Accessing Class Members
    9.5 Access Functions and Utility Functions
    9.6 Time Class Case Study: Constructors with Default Arguments
    9.6.1 Constructors with Default Arguments
    9.6.2 Overloaded Constructors and C++11 Delegating Constructors
    9.7 Destructors
    9.8 When Constructors and Destructors Are Called
    9.8.1 Constructors and Destructors for Objects in Global Scope
    9.8.2 Constructors and Destructors for Non-static Local Objects
    9.8.3 Constructors and Destructors for static Local Objects
    9.8.4 Demonstrating When Constructors and Destructors Are Called
    9.9 Time Class Case Study: A Subtle Trap—Returning a Reference or a Pointer to a private Data Member
    9.10 Default Memberwise Assignment
    9.11 const Objects and const Member Functions
    9.12 Composition: Objects as Members of Classes
    9.13 friend Functions and friend Classes
    9.14 Using the this Pointer
    9.14.1 Implicitly and Explicitly Using the this Pointer to Access an Object’s Data Members
    9.14.2 Using the this Pointer to Enable Cascaded Function Calls
    9.15 static Class Members
    9.15.1 Motivating Classwide Data
    9.15.2 Scope and Initialization of static Data Members
    9.15.3 Accessing static Data Members
    9.15.4 Demonstrating static Data Members
    9.16Wrap-Up

    10. Operator Overloading; Class string
    10.1 Introduction
    10.2 Using the Overloaded Operators of Standard Library Class string
    10.3 Fundamentals of Operator Overloading
    10.3.1 Operator Overloading Is Not Automatic
    10.3.2 Operators That You Do Not Have to Overload
    10.3.3 Operators That Cannot Be Overloaded
    10.3.4 Rules and Restrictions on Operator Overloading
    10.4 Overloading Binary Operators
    10.5 Overloading the Binary Stream Insertion and Stream Extraction Operators
    10.6 Overloading Unary Operators
    10.7 Overloading the Increment and Decrement Operators
    10.8 Case Study: A Date Class
    10.9 Dynamic Memory Management
    10.10 Case Study: Array Class
    10.10.1 Using the Array Class
    10.10.2 Array Class Definition
    10.11 Operators as Member vs. Non-Member Functions
    10.12 Converting Between Types
    10.13 explicit Constructors and Conversion Operators
    10.14 Overloading the Function Call Operator ()
    10.15 Wrap-Up

    11. Object-Oriented Programming: Inheritance
    11.1 Introduction
    11.2 Base Classes and Derived Classes
    11.2.1 CommunityMember Class Hierarchy
    11.2.2 Shape Class Hierarchy
    11.3 Relationship between Base and Derived Classes
    11.3.1 Creating and Using a CommissionEmployee Class
    11.3.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance
    11.3.3 Creating a CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy
    11.3.4 CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data
    11.3.5 CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using private Data
    11.4 Constructors and Destructors in Derived Classes
    11.5 public, protected and private Inheritance
    11.6Wrap-Up

    12. Object-Oriented Programming: Polymorphism
    12.1 Introduction
    12.2 Introduction to Polymorphism: Polymorphic Video Game
    12.3 Relationships Among Objects in an Inheritance Hierarchy
    12.3.1 Invoking Base-Class Functions from Derived-Class Objects
    12.3.2 Aiming Derived-Class Pointers at Base-Class Objects
    12.3.3 Derived-Class Member-Function Calls via Base-Class Pointers
    12.4 Virtual Functions and Virtual Destructors
    12.4.1 Why virtual Functions Are Useful
    12.4.2 Declaring virtual Functions
    12.4.3 Invoking a virtual Function Through a Base-Class Pointer or Reference
    12.4.4 Invoking a virtual Function Through an Object’s Name
    12.4.5 virtual Functions in the CommissionEmployee Hierarchy
    12.4.6 virtual Destructors
    12.4.7 C++11: final Member Functions and Classes
    12.5 Type Fields and switch Statements
    12.6 Abstract Classes and Pure virtual Functions
    12.6.1 Pure virtual Functions
    12.6.2 Device Drivers: Polymorphism in Operating Systems
    12.7 Case Study: Payroll System Using Polymorphism
    12.7.1 Creating Abstract Base Class Employee
    12.7.2 Creating Concrete Derived Class SalariedEmployee
    12.7.3 Creating Concrete Derived Class CommissionEmployee
    12.7.4 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee
    12.7.5 Demonstrating Polymorphic Processing
    12.8 (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood”
    12.9 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 567
    12.10 Wrap-Up

    13. Stream Input/Output: A Deeper Look
    13.1 Introduction
    13.2 Streams
    13.2.1 Classic Streams vs. Standard Streams
    13.2.2 iostream Library Headers
    13.2.3 Stream Input/Output Classes and Objects
    13.3 Stream Output
    13.3.1 Output of char* Variables
    13.3.2 Character Output Using Member Function put
    13.4 Stream Input
    13.4.1 get and getline Member Functions
    13.4.2 istream Member Functions peek, putback and ignore
    13.4.3 Type-Safe I/O
    13.5 Unformatted I/O Using read, write and gcount
    13.6 Stream Manipulators: A Deeper Look
    13.6.1 Integral Stream Base: dec, oct, hex and setbase
    13.6.2 Floating-Point Precision (precision, setprecision)
    13.6.3 Field Width (width, setw)
    13.6.4 User-Defined Output Stream Manipulators
    13.7 Stream Format States and Stream Manipulators
    13.7.1 Trailing Zeros and Decimal Points (showpoint)
    13.7.2 Justification (left, right and internal)
    13.7.3 Padding (fill, setfill)
    13.7.4 Integral Stream Base (dec, oct, hex, showbase)
    13.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed)
    13.7.6 Uppercase/Lowercase Control (uppercase)
    13.7.7 Specifying Boolean Format (boolalpha)
    13.7.8 Setting and Resetting the Format State via Member Function flags
    13.8 Stream Error States
    13.9 Tying an Output Stream to an Input Stream
    13.10 Wrap-Up

    14. File Processing
    14.1 Introduction
    14.2 Files and Streams
    14.3 Creating a Sequential File
    14.3.1 Opening a File
    14.3.2 Opening a File via the open Member Function
    14.3.3 Testing Whether a File Was Opened Successfully
    14.3.4 Overloaded bool Operator
    14.3.5 Processing Data
    14.3.6 Closing a File
    14.3.7 Sample Execution
    14.4 Reading Data from a Sequential File
    14.4.1 Opening a File for Input
    14.4.2 Reading from the File
    14.4.3 File-Position Pointers
    14.4.4 Case Study: Credit Inquiry Program
    14.5 C++14: Reading and Writing Quoted Text
    14.6 Updating Sequential Files
    14.7 Random-Access Files
    14.8 Creating a Random-Access File
    14.8.1 Writing Bytes with ostream Member Function write
    14.8.2 Converting Between Pointer Types with the reinterpret_cast Operator
    14.8.3 Credit-Processing Program
    14.8.4 Opening a File for Output in Binary Mode
    14.9 Writing Data Randomly to a Random-Access File
    14.9.1 Opening a File for Input and Output in Binary Mode
    14.9.2 Positioning the File-Position Pointer
    14.10 Reading from a Random-Access File Sequentially
    14.11 Case Study: A Transaction-Processing Program
    14.12 Object Serialization
    14.13 Wrap-Up

    15. Standard Library Containers and Iterators
    15.1 Introduction
    15.2 Introduction to Containers
    15.3 Introduction to Iterators
    15.4 Introduction to Algorithms
    15.5 Sequence Containers
    15.5.1 vector Sequence Container
    15.5.2 list Sequence Container
    15.5.3 deque Sequence Container
    15.6 Associative Containers
    15.6.1 multiset Associative Container
    15.6.2 set Associative Container
    15.6.3 multimap Associative Container
    15.6.4 map Associative Container
    15.7 Container Adapters
    15.7.1 stack Adapter
    15.7.2 queue Adapter
    15.7.3 priority_queue Adapter
    15.8 Class bitset
    15.9Wrap-Up

    16. Standard Library Algorithms
    16.1 Introduction
    16.2 Minimum Iterator Requirements
    16.3 Lambda Expressions
    16.3.1 Algorithm for_each
    16.3.2 Lambda with an Empty Introducer
    16.3.3 Lambda with a Nonempty Introducer—Capturing Local Variables
    16.3.4 Lambda Return Types
    16.4Algorithms
    16.4.1 fill, fill_n, generate and generate_n
    16.4.2 equal, mismatch and lexicographical_compare
    16.4.3 remove, remove_if, remove_copy and remove_copy_if
    16.4.4 replace, replace_if, replace_copy and replace_copy_if
    16.4.5 Mathematical Algorithms
    16.4.6 Basic Searching and Sorting Algorithms
    16.4.7 swap, iter_swap and swap_ranges
    16.4.8 copy_backward, merge, unique and reverse
    16.4.9 inplace_merge, unique_copy and reverse_copy
    16.4.10 Set Operations
    16.4.11 lower_bound, upper_bound and equal_range
    16.4.12 min, max, minmax and minmax_element
    16.5 Function Objects
    16.6 Standard Library Algorithm Summary
    16.7Wrap-Up

    17. Exception Handling: A Deeper Look
    17.1 Introduction
    17.2 Exception-Handling Flow of Control; Defining an Exception Class
    17.2.1 Defining an Exception Class to Represent the Type of Problem That Might Occur
    17.2.2 Demonstrating Exception Handling
    17.2.3 Enclosing Code in a try Block
    17.2.4 Defining a catch Handler to Process a DivideByZeroException
    17.2.5 Termination Model of Exception Handling
    17.2.6 Flow of Program Control When the User Enters a Nonzero Denominator
    17.2.7 Flow of Program Control When the User Enters a Denominator of Zero
    17.3 Rethrowing an Exception
    17.4 Stack Unwinding
    17.5 When to Use Exception Handling
    17.6 noexcept: Declaring Functions That Do Not Throw Exceptions
    17.7 Constructors, Destructors and Exception Handling
    17.7.1 Destructors Called Due to Exceptions
    17.7.2 Initializing Local Objects to Acquire Resources
    17.8 Processing new Failures
    17.8.1 new Throwing bad_alloc on Failure
    17.8.2 new Returning nullptr on Failure
    17.8.3 Handling new Failures Using Function set_new_handler
    17.9 Class unique_ptr and Dynamic Memory Allocation
    17.9.1 unique_ptr Ownership
    17.9.2 unique_ptr to a Built-In Array
    17.10 Standard Library Exception Hierarchy
    17.11 Wrap-Up

    18. Introduction to Custom Templates
    18.1 Introduction
    18.2 Class Templates
    18.2.1 Creating Class Template Stack
    18.2.2 Class Template Stack’s Data Representation
    18.2.3 Class Template Stack’s Member Functions
    18.2.4 Declaring a Class Template’s Member Functions Outside the Class Template Definition
    18.2.5 Testing Class Template Stack
    18.3 Function Template to Manipulate a Class-Template Specialization Object
    18.4 Nontype Parameters
    18.5 Default Arguments for Template Type Parameters
    18.6 Overloading Function Templates
    18.7 Wrap-Up

    19. Custom Templatized Data Structures
    19.1 Introduction
    19.1.1 Always Prefer the Standard Library’s Containers, Iterators and Algorithms, if Possible
    19.1.2 Special Section: Building Your Own Compiler
    19.2 Self-Referential Classes
    19.3 Linked Lists
    19.3.1 Testing Our Linked List Implementation
    19.3.2 Class Template ListNode
    19.3.3 Class Template List
    19.3.4 Member Function insertAtFront
    19.3.5 Member Function insertAtBack
    19.3.6 Member Function removeFromFront
    19.3.7 Member Function removeFromBack
    19.3.8 Member Function print
    19.3.9 Circular Linked Lists and Double Linked Lists
    19.4 Stacks
    19.4.1 Taking Advantage of the Relationship Between Stack and List
    19.4.2 Implementing a Class Template Stack Class Based By Inheriting from List
    19.4.3 Dependent Names in Class Templates
    19.4.4 Testing the Stack Class Template
    19.4.5 Implementing a Class Template Stack Class With Composition of a List Object
    19.5 Queues
    19.5.1 Applications of Queues
    19.5.2 Implementing a Class Template Queue Class Based By Inheriting from List
    19.5.3 Testing the Queue Class Template
    19.6 Trees
    19.6.1 Basic Terminology
    19.6.2 Binary Search Trees
    19.6.3 Testing the Tree Class Template
    19.6.4 Class Template TreeNode
    19.6.5 Class Template Tree
    19.6.6 Tree Member Function insertNodeHelper
    19.6.7 Tree Traversal Functions
    19.6.8 Duplicate Elimination
    19.6.9 Overview of the Binary Tree Exercises
    19.7 Wrap-Up

    20. Searching and Sorting
    20.1 Introduction
    20.2 Searching Algorithms
    20.2.1 Linear Search
    20.2.2 Binary Search
    20.3 Sorting Algorithms
    20.3.1 Insertion Sort
    20.3.2 Selection Sort
    20.3.3 Merge Sort (A Recursive Implementation)
    20.4Wrap-Up

    21. Class string and String Stream Processing: A Deeper Look
    21.1 Introduction
    21.2 string Assignment and Concatenation
    21.3 Comparing strings
    21.4 Substrings
    21.5 Swapping strings
    21.6 string Characteristics
    21.7 Finding Substrings and Characters in a string
    21.8 Replacing Characters in a string
    21.9 Inserting Characters into a string
    21.10 Conversion to Pointer-Based char* Strings
    21.11 Iterators
    21.12 String Stream Processing
    21.13 C++11 Numeric Conversion Functions
    21.14 Wrap-Up

    22. Bits, Characters, C Strings and structs
    22.1 Introduction
    22.2 Structure Definitions
    22.3 typedef and using
    22.4 Example: Card Shuffling and Dealing Simulation
    22.5 Bitwise Operators
    22.6 Bit Fields
    22.7 Character-Handling Library
    22.8 C String-Manipulation Functions
    22.9 C String-Conversion Functions
    22.10 Search Functions of the C String-Handling Library
    22.11 Memory Functions of the C String-Handling Library
    22.12 Wrap-Up
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